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<Audio>

Using this component, you can add audio to your video. All audio formats which are supported by Chromium are supported by the component.

API

src

Put an audio file into the public/ folder and use staticFile() to reference it.

tsx
import { AbsoluteFill, Audio, staticFile } from "remotion";
 
export const MyVideo = () => {
return (
<AbsoluteFill>
<Audio src={staticFile("audio.mp3")} />
</AbsoluteFill>
);
};
tsx
import { AbsoluteFill, Audio, staticFile } from "remotion";
 
export const MyVideo = () => {
return (
<AbsoluteFill>
<Audio src={staticFile("audio.mp3")} />
</AbsoluteFill>
);
};

volume

The component also accepts a volume props which allows you to control the volume of the audio in it's entirety or frame by frame. Read the page on using audio to learn more.

tsx
import { AbsoluteFill, Audio, interpolate, staticFile } from "remotion";
 
export const MyVideo = () => {
return (
<AbsoluteFill>
<Audio volume={0.5} src={staticFile("background.mp3")} />
<Audio
volume={(f) =>
interpolate(f, [0, 30], [0, 1], { extrapolateLeft: "clamp" })
}
src={staticFile("voice.mp3")}
/>
</AbsoluteFill>
);
};
tsx
import { AbsoluteFill, Audio, interpolate, staticFile } from "remotion";
 
export const MyVideo = () => {
return (
<AbsoluteFill>
<Audio volume={0.5} src={staticFile("background.mp3")} />
<Audio
volume={(f) =>
interpolate(f, [0, 30], [0, 1], { extrapolateLeft: "clamp" })
}
src={staticFile("voice.mp3")}
/>
</AbsoluteFill>
);
};

startFrom / endAt

<Audio> has two more helper props you can use:

  • startFrom will remove a portion of the audio at the beginning
  • endAt will remove a portion of the audio at the end

In the following example, we assume that the fps of the composition is 30.

By passing startFrom={60}, the playback starts immediately, but with the first 2 seconds of the audio trimmed away.
By passing endAt={120}, any audio after the 4 second mark in the file will be trimmed away.

The audio will play the range from 00:02:00 to 00:04:00, meaning the audio will play for 2 seconds.

tsx
import { AbsoluteFill, Audio, staticFile } from "remotion";
 
export const MyVideo = () => {
return (
<AbsoluteFill>
<Audio src={staticFile("audio.mp3")} startFrom={60} endAt={120} />
</AbsoluteFill>
);
};
tsx
import { AbsoluteFill, Audio, staticFile } from "remotion";
 
export const MyVideo = () => {
return (
<AbsoluteFill>
<Audio src={staticFile("audio.mp3")} startFrom={60} endAt={120} />
</AbsoluteFill>
);
};

playbackRatev2.2.0

You can use the playbackRate prop to control the speed of the audio. 1 is the default and means regular speed, 0.5 slows down the audio so it's twice as long and 2 speeds up the audio so it's twice as fast.

While Remotion doesn't limit the range of possible playback speeds, in development mode the HTMLMediaElement.playbackRate API is used which throws errors on extreme values. At the time of writing, Google Chrome throws an exception if the playback rate is below 0.0625 or above 16.

tsx
import { AbsoluteFill, Audio, staticFile } from "remotion";
 
export const MyVideo = () => {
return (
<AbsoluteFill>
<Audio src={staticFile("audio.mp3")} playbackRate={2} />
</AbsoluteFill>
);
};
tsx
import { AbsoluteFill, Audio, staticFile } from "remotion";
 
export const MyVideo = () => {
return (
<AbsoluteFill>
<Audio src={staticFile("audio.mp3")} playbackRate={2} />
</AbsoluteFill>
);
};

mutedv2.0.0

The muted prop will be respected. It will lead to no audio being played while still keeping the audio tag mounted. It's value may change over time, for example to only mute a certain section of the audio.

tsx
import { AbsoluteFill, Audio, staticFile, useCurrentFrame } from "remotion";
 
export const MyVideo = () => {
const frame = useCurrentFrame();
return (
<AbsoluteFill>
<Audio src={staticFile("audio.mp3")} muted={frame < 30} />
</AbsoluteFill>
);
};
tsx
import { AbsoluteFill, Audio, staticFile, useCurrentFrame } from "remotion";
 
export const MyVideo = () => {
const frame = useCurrentFrame();
return (
<AbsoluteFill>
<Audio src={staticFile("audio.mp3")} muted={frame < 30} />
</AbsoluteFill>
);
};

loopv3.2.29

You can use the loop prop to loop audio.

tsx
import { AbsoluteFill, Audio, staticFile, useCurrentFrame } from "remotion";
 
export const MyVideo = () => {
const frame = useCurrentFrame();
return (
<AbsoluteFill>
<Audio loop src={staticFile("audio.mp3")} />
</AbsoluteFill>
);
};
tsx
import { AbsoluteFill, Audio, staticFile, useCurrentFrame } from "remotion";
 
export const MyVideo = () => {
const frame = useCurrentFrame();
return (
<AbsoluteFill>
<Audio loop src={staticFile("audio.mp3")} />
</AbsoluteFill>
);
};

toneFrequencyv4.0.47

Allows you to adjust the pitch of the audio - will only be applied during rendering. It accepts a number between 0.01 and 2, where 1 represents the original pitch. Values less than 1 will decrease the pitch, while values greater than 1 will increase it. For example, a toneFrequency of 0.5 would lower the pitch by half, and a toneFrequency of 1.5 would increase the pitch by 50%. toneFrequency should be a positive number between 0.01 (representing the lowest assignable pitch) and 2 (representing the highest assignable pitch). If toneFrequency is not specified or null, it defaults to 1, maintaining the original pitch.

acceptableTimeShiftInSecondsv3.2.42

In the Remotion Studio or in the Remotion Player, Remotion will seek the audio if it gets too much out of sync with Remotion's internal time - be it due to the audio loading or the page being too slow to keep up in real-time. By default, a seek is triggered if 0.45 seconds of time shift is encountered. Using this prop, you can customize the threshold.

allowAmplificationDuringRenderv3.3.17

Make values for volume greater than 1 result in amplification during renders. In the Remotion Studio, the volume will be limited to 1, since the browser cannot amplify audio.

See also