--gl flag
When rendering a video in Remotion, different GL renderer backends can be selected.
The following renderer backends are supported in Remotion:
null
- defaultangle
egl
swiftshader
vulkan
(from Remotion v4.0.41)swangle
- default on Lambda
Using the GPU
In cases where a GPU could be beneficial for rendering, it can often make sense to use the angle
renderer. An in-depth explanation when and how to use it is given in this article.
Memory leaks are a known problem with angle
. We recommend to split up long renders into multiple parts when rendering large videos, since sometimes renders can fail due to memory leaks.
It's also worth mentioning, that currently GitHub Actions will fail when using angle
, since actions don't have a GPU.
The angle
alternative if there is no GPU available
If you are rendering in an environment which has no GPU, the angle
renderer can't be used and swangle
should be utilized instead.
Selecting the renderer backend
The renderer backend can be set in different ways:
Via Node.JS APIs
In getCompositions()
, renderStill()
, renderMedia()
, renderFrames()
, getCompositionsOnLambda()
, renderStillOnLambda()
and renderMediaOnLambda()
, you can pass chromiumOptions.gl
.
Via config file
tsx
Config .setChromiumOpenGlRenderer ("angle");
tsx
Config .setChromiumOpenGlRenderer ("angle");
Prior to v3.3.39
, the option was called Config.Puppeteer.setChromiumOpenGlRenderer()
.
Via CLI flag
Pass --gl=swiftshader
in one of the following commands: remotion render
, remotion compositions
, remotion still
, remotion lambda render
, remotion lambda still
, remotion lambda compositions
.
If a CLI flag gets passed, the settings defined in the remotion.config.ts
will be overwritten.
Recommended renderers
Generaly speaking, in most cases the default renderer (null
on local, swangle
on Lambda) are the best choice.
If you use ThreeJS, angle
(swangle
on Lambda) has to be used.
Based on our research online, it seems that swiftshader
is an old mode and swangle
is the successor.
Therefore, if you thought about using swiftshader
, we recommend to use the swangle
instead.